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Old Feb 23, 2010, 12:26 PM // 12:26   #1
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Default Suggestion: Don't change Spirit Rift!

The upcoming Spirit Rift change (damage will be dealt over time, rather than all at once after a few seconds) will be epic and unholy fail. If you wish to buff Channeling Rits, DON'T kill solo-spike. This should be obvious. And why add cracked armor to it when the existing synergy with Weaken Armor is overwhelming? Same AoE, same cooldown, you get a window of opportunity to cast it before the damage is dealt... I've been using this quite a bit and it works just fine, especially since the armor penetration from DwG is applied AFTER the penalty from cracked armor.
I agree with pretty much all other changes, but this one just seems dumb to me.
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Old Feb 23, 2010, 01:08 PM // 13:08   #2
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Originally Posted by Nechrond View Post
spike
Quote:
Originally Posted by dev notes
pve
am i missing something here
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Old Feb 23, 2010, 01:34 PM // 13:34   #3
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Think of it this way: You can stop bringing Weaken Armor now and start bringing something else that will help you spit out damage.
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Old Feb 23, 2010, 01:54 PM // 13:54   #4
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am i missing something here
I'm not sure. I could only find that the changes were meant to influence PvE, not that they were actually PvE-only. If it is, the change would be more acceptable, but I'll still be sad to see it go. It's a fun skill to use, and even in PvE, solo-spiking is good against groups with strong healers.
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Old Feb 23, 2010, 02:07 PM // 14:07   #5
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Originally Posted by Nechrond View Post
It's a fun skill to use, and even in PvE, solo-spiking is good against groups with strong healers.
Strong healers? Just team up with a Mesmer, I hear they're good at disabling. :trollface:

I think I know an underlying reason of why they're changing it this way, at least in regards to the adding of Cracked Armor on the last second though. I don't think I can say now, but I'll tell you if they don't explain it in the Dev Update on Thursday.
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Old Feb 23, 2010, 02:16 PM // 14:16   #6
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I don't think I can say now, but I'll tell you if they don't explain it in the Dev Update on Thursday.
Very exciting, but the point is to prevent it from happening, not to let it happen and then discuss whether or not it's horrible, and then wait half a year before the change gets reverted and I get to use my spell again :P
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Old Feb 23, 2010, 03:00 PM // 15:00   #7
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I don't see how it's that horrible. You say it has perfect synergy with another skill in a different attribute...well, now you don't have to use that skill. Hurray for you!
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Old Feb 23, 2010, 03:03 PM // 15:03   #8
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I don't see how it's that horrible. You say it has perfect synergy with another skill in a different attribute...well, now you don't have to use that skill. Hurray for you!
I also don't get the benefits of cracked armor until my second Rift. Hurray for whatever I'm trying to kill. Besides, that was just a detail. The main thing is that it will be changed from damage after time to damage over time, which kills the solo-spike.
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Old Feb 23, 2010, 03:25 PM // 15:25   #9
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How do you know these upcoming changes?

ontopic, I'm 100% rit and i rarely use Spirit Rift
I have no opinion on this (yet)
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Old Feb 23, 2010, 03:28 PM // 15:28   #10
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Originally Posted by spirit of defeat View Post
How do you know these upcoming changes?

ontopic, I'm 100% rit and i rarely use Spirit Rift
I have no opinion on this (yet)
They're on the Wiki. There's a topic in General Discussion with a link to it.

EDIT: And if you're a Rit fan, you'll love what they're doing to DwG.

Last edited by Nechrond; Feb 23, 2010 at 03:33 PM // 15:33..
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Old Feb 23, 2010, 05:18 PM // 17:18   #11
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With the upcoming change people have at least a chance of surviving a Spirit Rift in HM cast by a lvl 28 Ritualist Boss.
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Old Feb 23, 2010, 06:02 PM // 18:02   #12
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why keep nerfing skills?

-.-

will i have to nerf my HDD and remove GW?
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Old Feb 23, 2010, 06:08 PM // 18:08   #13
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Originally Posted by aeligos View Post
phucking hell!

why keep nerfing skills?

-.-

will i have to nerf my HDD and remove GW?
Do that. Please do. Just leave the game and this forum. You'll be doing everyone a favor, yourself including.
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Old Feb 23, 2010, 06:49 PM // 18:49   #14
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Do that. Please do. Just leave the game and this forum. You'll be doing everyone a favor, yourself including.
Looks like someone has a case of the mondays.
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Old Feb 23, 2010, 06:52 PM // 18:52   #15
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after reading all things they want to change I doubt I will use any of those. my personal hh team which uses 10-11 spirit's won't see much changes.
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Old Feb 23, 2010, 07:19 PM // 19:19   #16
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I came here expecting to find people protesting about the possibility of the AoE scatter effect triggering due to the pulsating nature of the new SR, but I guess that's not an issue.
Carry on.
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Old Feb 23, 2010, 08:55 PM // 20:55   #17
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Do that. Please do. Just leave the game and this forum. You'll be doing everyone a favor, yourself including.
I second this.
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Old Feb 24, 2010, 12:47 AM // 00:47   #18
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Originally Posted by Arduin View Post
With the upcoming change people have at least a chance of surviving a Spirit Rift in HM cast by a lvl 28 Ritualist Boss.
Or you know... you could just move when you see the long drawn out easily avoidable animation.
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Old Feb 24, 2010, 05:50 AM // 05:50   #19
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Originally Posted by ShadowsRequiem View Post
Or you know... you could just move when you see the long drawn out easily avoidable animation.
Yes, with 5 other party members, a bunch of minions, a pet, a few summons on the bridge at Zen Daijun, a laggy connection and with the oppressive skill animations Anet implemented for even the simplest of skills. The animation is easily lost, especially to new players. There are a lot of people needing help on that particular mission in my alliance.
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Old Feb 24, 2010, 06:43 AM // 06:43   #20
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I would think that because H/H will never move out of aoe (no matter what Anet claims, they do not), that this skill change would practically wipe your H/H team in HM before you can flag them out of it quick enough. Given how they love to huddle together, I would have thought that some one might have thought of this sooner? Or am I missing something here?
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